Posted on Dec 24, 2015
Joy Exhibition is an alien art exhibition simulator made in Unity and released on December 16, 2015 by Strangethink. Trapped in a mysterious alien ship, you must communicate with the voiceless species using nothing but the medium of paint on canvas. Equipped with an array of randomly generated spray paint guns, you paint surreal and abstract works of art for them to admire.
We’ll paint a picture of our experience for you after the jump.
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Posted on Dec 21, 2015
Hylics is a JRPG-style game made by Mason Lindroth and released on August 29, 2015.
The concept of “hylics” is taken from Greek gnosticism, where it was the basest portion of what made up a living person: their physical body. This was the evil portion of a person, the part of them that demanded to eat, to have sex, to do anything that would keep a person away from perfect spiritual enlightenment. Hylics doesn’t portray itself as an evil game, but it is an intimately physical one where the entire world is molded out of malleable, changeable clay.
After the jump, we’ll sculpt our opinion out.
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Posted on Dec 16, 2015
Frail Shells is a first-person shooter made by Taylor Bai-Woo with music by Ryan Roth. It was released November 15, 2014 as part of the 7DFPS Jam, a collaborative game design event dedicated to making a first-person shooter in seven days.
War is hell. War has changed. War never changes. War! What is it good for? There’s a lot to be said about a good war. There is a lot to be said about a bad war, as well.
Since the world has an enormous fascination with watching people kill each other, games about war are just as prominent as real wars. Frail Shells is a game about war, but it’s not like other war games. It’s about a much more personal kind of war.
After the jump, we’ll land boots first into our review.
Note: Frail Shells is a game that’s difficult to talk about without spoiling the twist. The rest of this review contains spoilers.
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Posted on Dec 11, 2015
Dr. Langeskov, The Tiger and The Terribly Cursed Emerald: A Whirlwind Heist is a short whirlwind heist simulator made in Unity and released December 4, 2015 by Crows Crows Crows. In it you play a mysterious cat burglar, whose crime spree has taken them to the fabulous mansion of Dr. Langeskov for one of the greatest heists of the 20th century. Slip past the mansion’s guards, beware of Langeskov’s precious pet tiger, and the emerald may be yours - just watch out for its terrible curse… A truly terrible curse… yeah…
Oh, who are we kidding? We can’t do this. This place is in shambles and we’re not going to waste our time writing a review when we’re not even being paid a living wage. We haven’t gotten paid in two months and they expect us to do a whole review for this game. Well, we’re sick of it. Sick of it. We’re joining the strike. Forget this. You can get someone else to make the jump, you sickos.
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Posted on Dec 7, 2015
Expat is a game released on June 2, 2014 by Blendo Games for the Space Cowboy Game Jam, a collaborative game design event inspired by Cowboy Bebop with the theme of combining both the American and final frontiers.
We’re always excited to play games by Blendo, as they always have a massive amount of charm that we feel represents the best qualities of the independent game market. Expat is no exception, as it’s a game about a real rough-rockin’ hombre out to earn a little extra scratch with one of the oldest professions in the world: knocking troublemakers on their heads and turning them in for cash. Fly across the solar system and make friends, hunt enemies, and get wads of cash or die trying.
After the jump, we’ll blast off after the most valuable bounty of all: a game review.
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Posted on Dec 4, 2015
On November 15, 2015, Microsoft made the decision to finally retire all Zune-related services. This announcement comes long after the decision to retire the Zune hardware itself in October 2011, with the urging for users to transition to Windows Phones.
Maybe our readers might have a more pressing question, though: what the heck is the Zune? You might have heard of it, but it’s just as likely that it flew directly under your radar, being that its popularity peaked nearly a decade ago and it existed solely as an obscure Microsoft-branded counterpart in an already niche market. Like Icarus, Microsoft tried to fly on wings of feathers and wax; unlike Icarus, they simply crashed into the sea.
After the jump, we’ll get into a brief history of the Zune and exactly why it failed as it did.
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