If you know me, it is not a secret that I absolutely love stickers, and labels and patches and all kinds of stick-on things. It was one of the first hobbies I got into as an independent adult and it has kept me sane in times of extreme duress, including and especially right now! So it only made sense to me that, as a sticker-lover and an artist who enjoys using printers, I would want to design my own.
Turns out it’s goddamn hard though. It takes a lot of time, and initial investment. I certainly am up to my shoulders in free time recently, but that is the same reason I don’t have money to spare.
So here’s my journey of trying to make my own stickers, all from the (relative) comfort of my own home. Did I succeed in my quest? No, I did not.
It would be a
shorter list to say the things that Blender 2.8 didn’t
change. All of these changes have been great for professional
users, but they’ve
certainly alienated Blender’s long-term hobbyist userbase. As
an amateur professional, I’m
hoping to help bridge that gap.
surprisingly popular question with a surprisingly complicated answer:
how do you get a Shadeless material in Blender 2.8?
accept no lighting information, meaning they will always be the same
color in any lighting environment. They have tons of uses, especially
for low-poly art and toon shaders. And they used to be so, so easy:
as recently as Blender 2.79, you could achieve it with a single
wouldn’t even be an article if that button was still around. So how
do you do it now?