Lurking deep within the Disney Vault is one of their more bizarre decisions in the gaming industry. Why did they make a survival horror point-and-click game, and why for 101 Dalmatians of all things? Eh, who cares, it’s really fun.
The city of Compli City is under attack! Not by giant monsters, or terrorists, or anything so simple as that, but one of the greatest threats known to man – Boredom! Our only hope? The Dazzeloids!
Dazzeloids was a 1994 children’s CD-ROM created by Rodney Alan Greenblat (better known for his contributions to the Parappa the Rapper series of rhythm games) and published by Voyager. This was before Rodney achieved the level of video game fame that Parappa had provided him, and was mostly known as an up-and-coming young artist with some children’s books and two other PC games under his belt.
Dazzeloids has never achieved much notoriety outside of people interested in Rodney’s more significant works, but we feel that in this day and age a work like the Dazzeloids deserves a special notice.
After the jump, we’ll go in-depth into the gameplay, development, and our opinions on the Dazzeloids.
Why the hell did they decide to make Sonic the Hedgehog the star of an educational game for children? Who allowed this to happen? We want names. Who, somewhere in the leadership of Sega, let this happen? Who?
In the mid-1990s, Sonic the Hedgehog was one of the hottest video game characters out there. His too-cool attitude and the blisteringly fast gameplay of his games made him the slick alternative to the stuffy Mario. And with how popular he was, this meant there was a bounty of Sonic the Hedgehog branded everything: Sonic the Hedgehog toys, Sonic the Hedgehog comics, Sonic the Hedgehog cartoons, Sonic the Hedgehog canned pasta… The list goes on. It only makes sense that Sega would want a Sonic the Hedgehog game for elementary schoolers, right?
In comes Sonic’s Schoolhouse, a tale of bad branding decisions and corporate failure.