The creepy world of Creatures

Creatures, if you’re unfamiliar, is an artificial life-raising game (not unlike Wobbledogs, heehee, you guys remember THAT one?) where you raise little – well, creatures – known as Norns. They eat, they drink, they talk, and they have a surprisingly comprehensive biological simulation running inside them.

There’s three games in the series, give-or-take a few games people choose to not acknowledge, and whether or not you consider Docking Station to be its own game or merely a free hanger-on to the much more robust Creatures 3. Whatever. Three games! But today I am focusing on the first one.

This game occupied an interesting niche in my life, not like any other game I can think of. I liked pet games, sure; Petz was my favorite computer game, second to none. But something about Creatures was so… meaty. There was so much to do in it, so much to poke around in and chew on.

But it was also unrelentingly terrifying. What was up with that?