Posts Tagged ‘worldbuilding june 2019’

EGGWARE.XYZ: Worldbuilding June 2019 – Weather

Xarcadia has a unique orbit around its sun: As it rotates around the star, and as the planet itself spins, the axial tilt of Xarcadia shifts itself as well to ensure that the North pole is always pointed towards the star and the South pole is always pointed away. This means Xarcadia has distinct climate zones, but no seasons.

Without any seasons, the weather in each zone is relatively static from day to day. Rainy zones will be rainy ceaselessly; dry, arid zones will almost never experience rainfall. This also means that the North-most zones never experience night, and the South-most zones never experience day. Life in these most extreme zones can be challenging, but not impossible; in fact, some of the most popular districts of Cosmopolis are built below the perpetual night line in order to enjoy nightlife that never ends.

Magical weather is the source of most major weather-related disasters. When intense magical energy builds up in the atmosphere, it will express itself in any way it can. This mostly only results in intense aurorae, but sometimes impossible weather will occur that can put the inhabitants of a zone in serious danger. A peaceful day can be replaced with hurricane-level downpours that rain drops of blood instead of water; Xarcadians grow sick, crops wither, and buildings are destroyed. Lightning storms form that are so powerful a single lightning bolt destroys the top levels of a massive Cosmopolian skyscraper, sending flaming debris to the ground. Powerful weathermancers are a must in highly populated areas, lest thousands of people be killed in a terrifying magical storm.

EGGWARE.XYZ: Worldbuilding June 2019 – Transportation

On Xarcadia, the most common way to get around is under your own power. Personal transportation is rare; for longer distances solo, a riding animal is your best bet. Fortunately, due to the system of portals, walking to distant locations is feasible as long as the portal itself is close to your home. 

Magic allows for a great variety of public transportation systems. Trains are the most common method, being powered by bound non-sentient elementals to power steam engines. The discovery of steam power is a relatively new invention, but it has been rapidly implemented across all of Xarcadia. Simpler, but costlier, is using magic to move a wheeled object directly. A few personal carriages are owned by particularly well-off enchanters, but most people rely on omnibuses that float on air elementals for a smooth ride to somewhat distant areas. The most distant travel is also powered by air elementals: airships. It is slow, but the airships are loaded with amenities that train or omnibus travel cannot reasonably possess. 

With the use of a multitude of air elementals, travel through space is possible. Few airships are able to make the journey, almost all of them are owned by the largest trading conglomerates, and the asking price to get a seat on them for casual travel is high; regardless, the allure of space travel is so tempting that the spacelines will regularly sell out all of their seats within hours of listing new tickets. 

Magic can also be used to aid the disabled who cannot walk under their own power. A Server can be designed that is large enough for a person to sit in; this Server can then be controlled by its rider to function as a wholly mobile hoverchair. Those who wish to use their legs can opt for magical prosthetics and harnesses, allowing the legs to move with the help of magic. Magical prosthetics can be used for much more than just mobility as well: they can be used to augment a blind eye, or enhance a deafened ear.