Posts Tagged ‘walking simulator’

GAMING: Half Hour Games – Homesickened

homesickened 01

Homesickened is a short story made in Unity about revisiting old memories by Snapman, released on October 30, 2015. Rendered entirely in vintage-style CGA, Homesickened forces you to relive old traumas to dredge up memories that only re-open wounds. Can you survive the greatest horror of them all: your own anxiety?

We’ll give Homesickened a revisit of our own after the jump.

Read On…

GAMING: Half Hour Games – Oases

Oases 01

Oases is a game released on November 11, 2015. Described as a “kaleidoscopic elegiac flyscape”, it was created by Armel Gibson and dziff, members of the Klondike Collective. You might remember the Klondike Collective from their last work that we reviewed, Naut. This game has a lot of similarities to Naut: it’s a surreal, brightly colored jaunt throughout a mysterious, desolate landscape. The main difference is that this one takes place in an airplane. Oh, and also it’s scary.

We had discovered Oases over Twitter, where some small discussion of it had sprouted from its release. We were interested and decided to give it a look, as we had heard that it was “relaxing” and “soothing”. We’re always in the market for more games to soothe us, so we thought at first Oases and us would be a perfect match. But would it? After the jump, we’ll hop in the cockpit and find out.

Read On…

GAMING: Naut

Naut 05
Alone, on the surface of Mars, the only thing that you have to keep you company is the sound of your car’s engine. You don’t know how long it’s been since you’ve seen another person, but you are certain the ghostly inhabitants of each house you find offer you no help in your journey. Each time you crash into a mysteriously appearing rock, it only highlights your loneliness – oh great, you’ve fallen through the floor again…

Naut is a 2014 game created in Unity by the French game collective Klondike. It was produced specifically by three of the collective’s members: Lucie Viatgé, who did the game’s visuals and animation; Tom Victor, who programmed and did tech art; and Titouan Millet, who did music and additional coding.

After the jump, we explore the existential crises of Mars as viewed through the windshield of a convertible car.

Read On…