TUTORIALS: Blender 2.8 – Shadeless Material

It would be a shorter list to say the things that Blender 2.8 didn’t change. All of these changes have been great for professional users, but they’ve certainly alienated Blender’s long-term hobbyist userbase. As an amateur professional, I’m hoping to help bridge that gap.

It’s a surprisingly popular question with a surprisingly complicated answer: how do you get a Shadeless material in Blender 2.8?

Shadeless materials accept no lighting information, meaning they will always be the same color in any lighting environment. They have tons of uses, especially for low-poly art and toon shaders. And they used to be so, so easy: as recently as Blender 2.79, you could achieve it with a single button press.

Obviously this wouldn’t even be an article if that button was still around. So how do you do it now?