The Uncle Who Works For Nintendo is a text-based horror game, created by writer Michael Lutz and artist Kimberly Parker. Released on October 15, 2014 to minor fanfare and coverage on websites like Kotaku, it tells a poignant horror story about growing up in the 1990s and the violence that people who love games commit upon each other.
Video games are one of the archetypical boys’ clubs amongst boys’ clubs. The exclusion of women, people of color, queer people, and any combination of the former has been a long ingrained problem within the community. And frequently, these minority people are pitted against each other to prove who is the “truest” fan of video games. Any woman who has even a passing interest in gaming will be familiar with the threat of not being considered a “true gamer”. Women are constantly being forced to prove the simple reality that they consume video games like their male peers.
When women are forced to constantly prove their love of games, it frequently forces them to start questioning other women’s credentials about video games. Women who proclaim themselves to be “not like other girls” and as “one of the boys” frequently exhibit a deep internalized misogyny, thinking that they are better than other women for having somehow successfully proven how much like a man they are. When women start fighting with other women on who gets to play video games, the only winners are the men who dictate them to fight against each other for their approval.
The Uncle Who Works For Nintendo is about this kind of in-fighting. Read On…