MINECRAFT: Wizard Tower

Ello Yewchewb and welcome back to my Minecraft build series!

Quite recently (as of the time of me writing this) Mojang has released their ‘snapshot’ preview builds for the upcoming 1.16 Nether Update, which is quite exciting, as they’re finally adding new biomes to the Nether! And boy, does it come with a lot of new blocks!

To keep things simple for you but challenging for me, I’m sticking to ‘one-chunk’ builds, which means they have to fit in a 16×16 square.

Today I’m making a wizard tower!

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MINECRAFT: Nether Aquarium

Hello! I’m Warden – you might know me from this very website – and this is my new ongoing project where I try to build stuff in Minecraft featuring the latest blocks.

Quite recently (as of the time of me writing this) Mojang has released their ‘snapshot’ preview builds for the upcoming 1.16 Nether Update, which is quite exciting, as they’re finally adding new biomes to the Nether! And boy, does it come with a lot of new blocks!

To keep things simple for you but challenging for me, I’m sticking to ‘one-chunk’ builds, which means they have to fit in a 16×16 square.

And today, I’m making an aquarium!

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Top 10 Spaceworld Beta Pokemon

Possibly the biggest news in video game archiving history so far has been broken: A complete copy of the Pokemon Gold and Silver demo from Spaceworld 1997 has been leaked! This development version is almost totally different from the release, with dozens of previously unseen concept Pokemon that have been either radically changed or completely cut.

The full contents of the leak are being compiled by @TeamSpaceWorld into a table that you can view on Google Docs. To see the new Pokemon, just click on the ‘Pokemon’ tab at the top of the page. If you’re a Pokemon fan, this is a treasure trove of new Pokemon designs that have never before seen the light of day!

We’ve compiled a list of what we think the ten best “lost” designs are!

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GAMING: Top 10 Spyro Reignited Trilogy Levels We Want To See

Hey, Spyro Heads! We’ve seen the trailers for the Spyro™ Reignited Trilogy and we couldn’t be more excited about it! Spyro the Dragon was one of the definitive games for the original PlayStation, and from what we’ve seen so far, the remaster is looking gorgeous! But the only things we’ve seen are a couple of levels from the very first Spyro game – and we want more!

We’ve picked the top ten levels that we’re most excited to see in the Spyro™ Reignited Trilogy, for better or for worse! Click the jump to dive right in and check out some of our most beloved Spyro levels ever!

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CHATTER: Top 8 Games That Needed a Verbosity Slider

Have you heard about the new Bubsy game? The quick-talking bobcat has finally returned in 2017 for another venture into old-fashioned platform-style gaming, a mere 21 years after the failed 3D title that killed his franchise seemingly permanently. But perhaps the most interesting thing about Bubsy: The Woolies Strike Back is that they finally added a slider labeled “verbosity”, which allows you to control how much that cat chats. For those curious, yes – you can finally shut him up. But who would want to?

Having the choice to adjust the verbosity of a character is a great idea – so why not apply it to other games? We’ve compiled a list of the top 8 games we think could have been made better if they had a verbosity slider!

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RETRO: Banjo-Kazooie [Spooky Edition]

Banjo Kazooie 01

Banjo-Kazooie is a 1998 3D platformer game for the Nintendo 64 by Rareware, and is considered by many to be one of the best games for the N64 altogether. It involves a bear (Banjo) and his best friend (Kazooie) on a quest to save Banjo’s sister Tooty from the evil witch Grunty, who is planning on stealing Tooty’s vestal beauty for herself.

Although Banjo-Kazooie is widely considered to be one of the greatest hits of the 90s, that just means it’s filled with what a lot of those great 90s had in common: pure, pure fear. Although Banjo-Kazooie is a light romp at heart, certain areas of the game are filled with unabashed fright. And no, we’re not just talking about Mad Monster Mansion here – Mad Monster Mansion is child’s play compared to how terrifying some of these levels can get.

After the jump, we’ll journey with the bear and bird to the deepest, spookiest recesses of Grunty’s castle.

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RETRO: Donkey Kong Country [Spooky Edition]

Donkey Kong Country 01

Donkey Kong Country was released in 1994 for the Super Nintendo. It was developed by Rare, and was the first entry to make Donkey Kong his own standalone hero instead of a Mario villain. It was hailed as a gameplay and graphical masterpiece, utilizing pre-rendered CGI models to give a faux-3D look to the 2D game. However, for as impressive these CGI models were, they pushed the limits of realness closer to the border of uncanny.

Many of the things that made Donkey Kong Country so great were also things that made it down right spooky. Join us on a trip through the jungle as we reminisce on the things that made us wonder if 3D gaming was all it was hyped to be.

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RETRO: 3D Monster Maze

3D Monster Maze 01

Some fears are more primal than others. All things spooky tap into the darker parts of our mind, where our basic survival instincts lie, and exploit them to simulate experiencing a level of fear that people in modern society rarely feel. But perhaps one of the most primal fears is that of being hunted by something stronger and unstoppable than you.

3D Monster Maze was released for the Sinclair ZX81 in 1982, written by Malcom Evans for J.K. Greye Software. It relies on a deep, primal fear of being hunted. Hit the jump, and enter the monster’s lair for yourself.

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RETRO: Taco Bell – Tasty Temple Challenge

Tasty Temple Challenge 01

Hey kids! Do you like Taco Bell? Do you like Duke Nukem 3D? Of course you do? Well, what if I told you there was a way you could enjoy Taco Bell and Duke Nukem 3D at the same time Wait, did we do this already?

Taco Bell: Tasty Temple Challenge was an advergame given away with Taco Bell’s kids meal in 2000. Even for advergames, the concept is pretty inane: You play as “Baja Bill”, an adventurer exploring deep into a lost jungle temple to find an imprisoned Grande Meal. Yes, you’re on a quest to rescue precious Taco Bell food from an ancient faux Mayan-Incan-Aztec-Racist Caricature temple. As you battle your way through the temple, you combat snakes and scorpions by… lighting them on fire?

After the jump, we’ll explore the Tasty Temple, discover its secrets, and figure out how some free games demand their own kind of payment.

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RETRO: Sonic 3D Blast

Sonic 3D Blast 01
This is the first article in our new series, Retrospectacles, where we look back at beloved pop cultural sensations and break them down for the utterly cringeworthy things about them. From Sonic to the Catholic church, nothing is sacred from the eyes of dogmatic opinions and random development factoids. Speaking of Sonic, the poor blue hedgehog just happens to be our first target!

Sonic 3D Blast, also known as Sonic 3D: Flickies’ Island, was a 1996 platformer developed by Traveller’s Tales and Sonic Team. Published for the Sega Genesis a year before the console’s discontinuation, at one of the worst points of Sonic the Hedgehog’s lifespan as a franchise, there were a lot of things to go wrong here.

After the jump, we’ll delve into the history of the band-aid Sega used to cover up the gaping wound that Sonic X-treme left, touch upon the timeline of Sonic in 3D, find out about birds, and take a trip to Hell! (more…)