Posts Tagged ‘game review’

GAMING: Half Hour Games – Crowtel, and Why Forethought is Important

crowtel 01

Crowtel is a platformer-adventure/corvid hotel ownership simulator released November 2, 2015 by Sink. You are a humble crow in charge of an extremely run-down hotel, and a surprise visit from health inspector cats sends you scrambling to clean up the place before you get shut down.

With six floors of hardcore chirp-’em-up platforming action, Crowtel is a throwback to memorable shooter platformers like Cave Story – but can it leap over the platforms of high standards? We’ll find out after the jump.

Read On…

GAMING: Half Hour Games – Animal Inspector

animal inspector 01
Animal Inspector is an animal inspection simulator released on November 18, 2015 by Tom Astle. In a world where there are simply too many animals clogging everything up, the Animal Inspection Agency is there to inspect all animals to determine their value. Good animals are approved, and bad animals are… well, rejected.

Inside the world of inspecting animals, we’ll discover office drama, a mysterious secret, and a world where sending animals to their presumed deaths with a rubber stamp is just business as usual.

We’ll give Animal Inspector an inspection of its own. Will it get our approval? Find out after the jump.

Read On…

GAMING: Half Hour Games – I am dead where are my keys

imdead 01

I am dead where are my keys is a driving-adventure game released on October 31, 2015. With programming by Taylor Bai-Woo, graphics by Ben Swinden, and music by Halina Heron, it’s pretty comprehensively developed for a game about two skeletons saving Halloween from the comfort of their car.

Yes, once again Halloween is in danger and it’s up to a dynamic pair of skeletons in their cherry-red convertible to save it. Can they save this treasured holiday, or will it forever be ruined by… whatever kind of threat Halloween would face?

After the jump, we’ll rattle some bones and see if we’re bad enough dudes to save Halloween.

Read On…

GAMING: Half Hour Games – Oases

Oases 01

Oases is a game released on November 11, 2015. Described as a “kaleidoscopic elegiac flyscape”, it was created by Armel Gibson and dziff, members of the Klondike Collective. You might remember the Klondike Collective from their last work that we reviewed, Naut. This game has a lot of similarities to Naut: it’s a surreal, brightly colored jaunt throughout a mysterious, desolate landscape. The main difference is that this one takes place in an airplane. Oh, and also it’s scary.

We had discovered Oases over Twitter, where some small discussion of it had sprouted from its release. We were interested and decided to give it a look, as we had heard that it was “relaxing” and “soothing”. We’re always in the market for more games to soothe us, so we thought at first Oases and us would be a perfect match. But would it? After the jump, we’ll hop in the cockpit and find out.

Read On…

GAMING: Half Hour Games – Viridi

Viridi 01

This is the start of our Half Hour Games column, a series where we experience free games within the span of half an hour and then tell you about them. Call it “judging a book by its cover” because it’s certainly not representative, but for the millennial world, we need all the time that we can get.

Viridi is a free-to-play indie simulator game, designed by Ice Water Games (the game studio also responsible for Eidolon) and released for Steam on August 20, 2015.
Viridi is marketed as a brief lunch-break game to be “a place you can return to for a moment of peace and quiet whenever you need it”. The game revolves around growing and maintaining your personal pot of succulent plants and keeping them watered and alive. That’s it – you get a pot of plants, and you treat it pretty much like a real pot of plants. No goals, no gameplay, no stress. It’s just you and your cacti, relaxing.

It sounds interesting in practice – a quiet, comfortable place to watch little plant buddies chill out? It’s certainly a Far Cry from all of the Call of Fallout Battlefield games out there. But is it really substantial enough for it to hold its own? After the jump, we’ll give this game 30 minutes to impress us or wither trying.

Read On…

GAMING: Naut

Naut 05
Alone, on the surface of Mars, the only thing that you have to keep you company is the sound of your car’s engine. You don’t know how long it’s been since you’ve seen another person, but you are certain the ghostly inhabitants of each house you find offer you no help in your journey. Each time you crash into a mysteriously appearing rock, it only highlights your loneliness – oh great, you’ve fallen through the floor again…

Naut is a 2014 game created in Unity by the French game collective Klondike. It was produced specifically by three of the collective’s members: Lucie Viatgé, who did the game’s visuals and animation; Tom Victor, who programmed and did tech art; and Titouan Millet, who did music and additional coding.

After the jump, we explore the existential crises of Mars as viewed through the windshield of a convertible car.

Read On…