Posts Tagged ‘five nights at freddy’s 2’

GAMING: Five Nights at Freddy’s 2 – Getting Ready for Another Five Nights at Freddy’s

FNAF 01 logo

I’m not ready!

To the surprise of many, Scott Cawthon has released Five Nights at Freddy’s 2, the sequel to the beloved indie horror hit of Fall 2014. Although a demo was slated to be released on November 11, 2014, the full game has made an unexpected premature appearance. It can be purchased on Steam for $7.99.
The demo is still being released, for those interested in trying the game before they buy it. You will be able to download it from Indie DB. The demo will be two nights long, and some Let’s Players on YouTube have received extended versions, lasting for three full nights.

FNAF 02 the office

Boy, I wish I could turn that fan off. [Five Nights at Freddy’s, PC]

For those unfamiliar with the original game, Five Nights at Freddy’s was a point-and-click survival horror game developed by indie developer Scott Cawthon. It was released on the digital distribution service Desura on August 8, 2014, and two weeks later got greenlit for a Steam release.
The gameplay is simple enough: you’re hired as a night watch security guard for Freddy Fazbear’s Pizza (a pastiche of family entertainment centers such as Chuck E. Cheese’s). You’re given security cameras to watch, which run off of a limited battery supply – if your battery runs out, the power in the pizzeria will shut down. Intruders and burglars aren’t your main worry, though; instead, you have to focus on the malfunctioning animatronics, which roam the restaurant at night. There are five levels in the game, each one corresponding to a night of work. Your shift lasts from midnight to 6:00 AM, which is heavily sped up, amounting to about 9 minutes of real-time gameplay (5 minutes for the mobile port).

FNAF 03 the cast

From left to right: the party-loving Bonnie is rocking out on his guitar. Freddy Fazbear, the star of the show, sings up front. Chica, on the other hand, is more concerned with the cupcake she’s holding offscreen. [Five Nights at Freddy’s, PC]

The story, however, is more complex than it seems at first glance, which is part of what has gained the game such a large following.
The game starts with you receiving a call from a previous employee, who instructs you on the gameplay mechanics, and warns you very ominiously that your job comes with a tangible risk of death. His explanation is that if the animatronics see you, they will mistake you for an animatronic without its costume on, and they will try to shove you into a Freddy Fazbear suit full of crossbeams and electronic devices. However, the further you delve into the game, the more mysteries arise about the true nature of the pizzeria.

The open-ended questions and unsolved secrets has left players wanting more, and Scott delivers in the form of Five Nights at Freddy’s 2.

FNAF 04 the new office

Still waiting on a switch for the fan… [Five Nights at Freddy’s 2, PC]

This horror-packed sequel takes place after the closure of the pizzeria of the first game. An unknown amount of time has passed, and a new Freddy Fazbear’s Pizza has opened in a new location, with new and improved animatronics, and new child safety features. Even the guard you play as is a new character!
The gameplay at its core is very similar, involving watching over the animatronics and making sure that they don’t get you. There are a few gameplay changes, however. Perhaps the most controversial is the lack of closable doors, which makes hiding a much more intense experience. On the subject of hiding, this time around, you’re given a Freddy Fazbear mask to wear in order to convince the animatronics that you’re one of them. You’ll need it, because in addition to the new animatronics, the old cast comes back, and they’re still insistent on stuffing you in a suit.

FNAF 05 the new cast

New, improved, and out to get you! [Five Nights at Freddy’s 2, PC]

The redesigned cast looks gorgeous, with all of the character designs paralleling the real changes that have been made to family entertainment centers to make them more kid-friendly. They’re sleeker, brighter, and generally less worn-looking overall. If we didn’t know any better, they could almost be described as friendly-looking!
Though that’s the most prominent change made, there should be props given to Scott for the work done on revamping the designs for the old animatronics. The apparently higher budget has allowed for the broken-down robots to be much more frightening-looking, with more detailed texture work and more complicated models. The game has received a massive graphical overhaul overall, with a greater focus on detail, including animated rooms, characters appearing in the same room simultaneously, and more sophisticated lighting.

The story still has plenty of mysteries to be found. We’ve already discovered a great amount of new content, but we don’t want to spoil it for you!

Markiplier and Dlive are just a few of the YouTube community members working on Let’s Plays of the game. If you want to check out the game yourself, there’s plenty of places to watch it being played online, and the demo will be released in a few days. But if you can, please consider paying the $7.99 for Scott’s brand new game – it’s worth it!