Donkey Kong Country was released in 1994 for the Super Nintendo. It was developed by Rare, and was the first entry to make Donkey Kong his own standalone hero instead of a Mario villain. It was hailed as a gameplay and graphical masterpiece, utilizing pre-rendered CGI models to give a faux-3D look to the 2D game. However, for as impressive these CGI models were, they pushed the limits of realness closer to the border of uncanny.
Many of the things that made Donkey Kong Country so great were also things that made it down right spooky. Join us on a trip through the jungle as we reminisce on the things that made us wonder if 3D gaming was all it was hyped to be.
The city of Compli City is under attack! Not by giant monsters, or terrorists, or anything so simple as that, but one of the greatest threats known to man – Boredom! Our only hope? The Dazzeloids!
Dazzeloids was a 1994 children’s CD-ROM created by Rodney Alan Greenblat (better known for his contributions to the Parappa the Rapper series of rhythm games) and published by Voyager. This was before Rodney achieved the level of video game fame that Parappa had provided him, and was mostly known as an up-and-coming young artist with some children’s books and two other PC games under his belt.
Dazzeloids has never achieved much notoriety outside of people interested in Rodney’s more significant works, but we feel that in this day and age a work like the Dazzeloids deserves a special notice.
After the jump, we’ll go in-depth into the gameplay, development, and our opinions on the Dazzeloids. Continue reading →