Tomba! is a rare case of a ‘cult favorite’ game that I sincerely feel like had no good reason to not be popular.
It was produced and directed by Tokuro Fujiwara, already known for producing and directing games like Mega Man, Ghosts ‘n Goblins, and even creating the survival horror genre with his NES game Sweet Home which was later adapted into the goddamn Resident Evil franchise. Tomba! is built wholly from the same good game design concepts, with RPG elements that innovated the platformer genre without taking up too much space. It’s funny and cute, while still having a sizeable spooky side. As far as 2D platformers go, it’s the total package.
Despite all this, Tomba! never sold enough to qualify for a Greatest Hits reprint, and copies now regularly go for over $100 on eBay. I just really don’t know why, even trying my best to approach this from an objective perspective. Games with less production value have successfully been spun off into entire TV franchises, while Tomba! languished with a single sequel and some very obscure merchandise.
Even with my history in the video game industry, the whims of the market are completely opaque to me. I don’t really feel like it’s my place to speculate on if the game was marketed well enough or what-have-you. Still, I thought it would be interesting to take a look at what the official promotional material was like.
Today we’re using the Wayback Machine to look at a whole 4 sites: Tomba! on the US PlayStation website, the independently hosted Tombi! site, the official Whoopee Camp site, and the very first official Tomba! site. I can’t give precise timestamps, but most of these are around the year 2000.(more…)
It’s that time of year again: Thanksgiving! And you know what that means? Thanksgiving has been cancelled this year! There will be no Thanksgiving this year, because going to Thanksgiving is probably the most lethal thing you could possibly do.
How is this possible? Well, earlier this year you might have remembered a little something called Coronavirus happening. But what’s that, you say? You thought that ended back in June, and you’ve been licking each others’ eyeballs like old times? Well, you stupid little moron, you’re completely wrong and also an idiot. Coronavirus never went away. It has always been there and now is going to get worse than ever, due to it getting cold and everybody will start wanting to sit inside by the fire and cough and sneeze and breathe really hard towards the fire, causing huge numbers of coronaviruses to fly around in the room and kill them. This is unacceptable.
So, in our authority ordained by all living kings, we are banning Thanksgiving. This has been a long time coming – let’s be frank, Thanksgiving is a holiday commemorating genocide in a buckled hat, so there wasn’t much good reason to celebrate it in the first place. But now, Thanksgiving has moved past “merely” being offensive and distatestful, it’s outright lethal. We have to take action. It falls on us to make the decision that others were too afraid to do. There will be no more Thanksgiving. Ever.
What about next year, when the virus crisis has hopefully cleared up? Nope. No more Thanksgiving. We gave you all the chance. You could’ve washed your hands and wore the masks. And even if you did, did the government do jack shit to help? Nope. Two hundred thousand people are dead and we are taking Thanksgiving away from everybody to give you all some time to think.
We hope you will learn an important lesson from all this. Don’t kill your grandparents. Wash your hands and wear a mask. And seriously, do a little research on American holidays. A lot of them are celebrating genocide in one way or another. Look it up.
In case you aren’t keyed into the broader tabletop RPG universe, there’s something of an Old-School Revival or Renaissance (henceforth OSR) going on. Many RPG gamers are looking towards the past, to the RPG heydays of the 70s and 80s, to draw inspiration for the future of tabletop games. And what, exactly, does this imply? Well, the members of the OSR aren’t always sure themselves, but it’s typically a broader focus on player agency and dungeon crawling, increased risk of character death, and reduced focus on pre-written plots. The gamemaster of an OSR game is once again an impartial referee, whose role is to simply mediate the world that the players explore in a sandbox style. “Rulings, not rules” is a common refrain – instead of having granular rulesets that explore every possible corner-case, OSR games prefer lighter and simpler rules, giving the gamemaster the final say on what is and isn’t permissible.
But what I like about the OSR scene is the incredible bulk of content for it. There’s a lot, and I mean a lot, of really fantastic OSR blogs, zines, and books out in the world filled to the brim with imaginative and wild settings. One of these settings is Vaults of Vaarn, a pay-what-you-want zine by author Leo Hunt A.K.A. graculusdroog on itch.io.
I downloaded Vaults of Vaarn on a lark, looking for more interesting RPG content to consume, and found myself blown away. Hunt emphasizes strongly his influences, naming Dune, Hyperion, and The Book of the New Sun, as well as the art of Moebius. He says it’s fine if you’re not familiar with these works, because it’ll “make his theft seem original.” Well, I’m not familiar with any of these works (aside from the art of Moebius), and Vaarn seems pretty damn original to me. So original, in fact, I thought I’d do a little review of it, just because it’s got me so jazzed.(more…)
When’s the last time you’ve played a mascot platformer that wasn’t a Mario or a Sonic? It was probably a Crash or a Spyro if it was anything at all. The genre is dead, and I miss it very much.
Gex, at least to me personally, is the iconic failed mascot platformer. He’s everything bad about the genre: he talks way too much and thinks he’s clever, his world is made of cookie-cutter tropey levels that don’t fit together, he has way too many gameplay gimmicks, and in the grand scheme of things he’s been completely forgotten. These are all the reasons that I find Gex oddly enjoyable, as a game trilogy that just doesn’t really work and isn’t very fun.
Unlike most platformer mascots, Gex was not aiming to be the face of a single console: he was the catchphrase-spitting gecko mascot of Crystal Dynamics, a video game company founded by women in 1992. Crystal Dynamics had a broad ‘a little bit of anything’ approach to making games: they had many platformer games, an action-adventure franchise, a point-and-click, a fighting game, a racing game … you get the idea. I guess they also worked on some series named Tomb Raider.
But Gex was Crystal Dynamics’ thing. He was funny, he was memorable, and he was the face of the company, especially once the substantially more popular sequel Gex 2: Enter the Gecko was released in 1998. In that way, Gex was a fixture of the late 90s, a reminder of what things were like.
And what’s more ‘late 90s’ than a terrible website for a terrible video game?
Today I’m going to the Wayback Machine to see the Gex pages on the Crystal Dynamics website from 1998 to 1999. It’s tail time, as one might say.(more…)
The colors were so beautiful.
They promised me so much. Whenever I felt sad, or lonely, or worried, all I would do is listen to the colors, and they would promise me that all things would be okay. They did things no other colors could do. Have you ever smelled a color? Tasted a color? No, not in the way somebody with synesthesia would, either. Really tasted a color, tasted it in the same way that you could taste a piece of chocolate, savoring its flavor and swallowing it and feeling it inside you, warm and pleasant. I hadn’t either, until the colors of Wishbone were revealed to me.
Nobody else can understand. The Wishbone colors speak, and they sing, and they dance, and they do so, so much for me. I cannot live without them. I will not live without them. They are everything to me. No family, no friends, nobody can compare. How could they? They cannot show me delights the way Wishbone can. They call me mad when I try to even gently describe, to convince them to look at the colors.
Maybe I am mad. But if madness is the price for happiness, I do not care. The colors are worth any price. The colors are everything.(more…)
I really loved Blue’s Clues. Did you ever watch that one? The kids show with the blue cartoon dog?
I loved Blue’s Clues well past the point where most children would have moved on to other shows. I loved Blue’s Clues to the point of accidentally isolating myself from my peers. I was still watching it when I was 8, and even once I lost interest when they kicked Steve off for Joe, I kept watching it with my sibling well into my preteen years.
I had a Blue stuffed toy. I had the Handy Dandy Notebook, with the giant crayons. I wanted the Thinking Chair very badly, and would randomly declare any particularly comfortable chair or even sofa to be the Thinking Chair. I had a Mailbox I would put random crap in. I had several figurines that would regularly get lost and stepped on. I had the Humongous Entertainment PC games, which were very good. My dog was named Blue.
Above anything else, I loved the Blue’s Clues food. I already loved neon-colored food, something that I know many 90s kids can sympathize with, and in my case I especially loved neon Blue Food. I can’t say for certain if my love of the Blue’s Clues Blue Food was because of the show itself, or if I started to love the show more because it was a consistent source of serotonin-inducing Blue Food. I think solving that mystery might be even harder than the chicken-or-the-egg conundrum.
Would you like to see my collection of favorite Blue’s Clues Blue Foods? Come on into my article! Blue skidoo, you can too.(more…)
Have you ever eaten at a Checkers? Or have you ever eaten at a Rally’s? What if I told you that these are the same restaurant??? Madness, you’d tell me, those are two different names they must be two different places! But no. They are the same restaurant. With different names depending on where you are.
Wait, you’re telling me now. Isn’t that the same thing that Hardee’s and Carl’s Jr has too? Yes… that’s right. It’s the same gimmick. It’s also the same gimmick as restaurants Green Burrito and Red Burrito, a pair of places that we didn’t really know about until we started investigating this. And you want to know the real kicker? All of these restaurants are owned by the SAME PARENT COMPANY!!! What kind of gimmick is that? You get six properties for the price of three, I guess.
Where we live, we’ve got Checkers, Hardee’s, and neither Green or Red Burrito. We’ve been interested in eating at Checkers for a long time because the people who eat there seem to really like eating there. The fries are pointed out repeatedly as a high point of the menu, and there’s nothing we like more than hot starch. A trip was inevitable.
The thing was, the nearest Checkers to us was over half an hour of driving away. That’s fine, we like to drive, we love driving long distances, but this is something that you still don’t just do for fast food. We kept putting it off, and off, and off, but one day we were just so hungry and so bored we decided driving so long for some burgers would be worth it.
Then we kept going back. We couldn’t seem to stop. It was a waste of gas and time but it was… well, was it worth it? Let’s find out.(more…)