The divide between the rural zones and Cosmopolis is most evident in the choices of clothing. Rural Xarcadians wear clothes for practical purposes, if at all. What is worn is there to protect their bodies, be it from the sun or marauding beasts. In hotter zones it is acceptable to wear almost nothing except what is minimum for modesty. In the most extremely sunny zones, shady clothing is essential – long, thin, flowing robes and enormously brimmed hats are the standard. Colder zones require more coverage, typically heavy woolen coats and thick leather boots. Armor is a frequent addition to clothing in all climate zones – both for fashion statements and practical self-defense from beasts.
In Cosmopolis, the exact opposite is true. Fashion is a way of life and those who adhere to it go to extremes to create the most provocative and bizarre clothing possible. Clashing colors, impossible silhouettes, and exotic materials are a better way to blend in than plain, unassuming clothes. Like many other things on Xarcadia, the use of magic allows for incredible styles beyond what is normally possible. Fur can be styled into preposterously tall curls, clothing can be rendered partially translucent only in certain colors of light, even the proportions of the body itself can be altered to better suit someone’s fashion mood… These are things that would be considered conservative, even dull by Cosmopolian haute couture standards. Yes, even transmogrifying the body is an essential part of Cosmopolian style – it can be assumed that as a Cosmopolian you’ve altered your body at least once, if just for fun.
Where outer districts of Cosmopolis meet the rural zones, even stranger styles emerge – fashion remarkably similar to modern Earth style. Blue denim pants, buttoned-up shirts, even baseball caps… It’s considered and outlandish and surreal by the standards of both rural Xarcadians and Cosmopolians to wear clothing that is neither functional nor dramatic. These “suburban” Xarcadians just wear what is both comfortable and unique.
Whether you are wearing rural, urban, or suburban fashion, enchanting your clothing is a practical and easy way to keep comfortable and safe. Simple and common enchantments include temperature enchantments for staying warm or cool, levitation enchantments to keep the weight of a particularly heavy costume, and protective enchantments to keep the teeth and claws of angry beasts from rending you limb from limb. Having your own creative and unique enchantments for special effects is seen as a high prestige in Cosmopolis, even more so if they are your own design. Highly in vogue right now are heatless flames – and pity to those amateur fashion designers who forget to ensure the flame doesn’t actually burn things!